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0.9.5 - implementation of skills. PDF Print E-mail
Written by Administrator   
Monday, 21 July 2008 13:32

see the skills now avilable - http://afterwiki.info/index.php/Skill

 The major news are:
#. Skill Advancement Terminal implementation. The terminal is located in Saransk, at underground (sometimes called "noobot revive center" -- thats the place where new citizens revive after being noobots).
#. Finally, the usage of SAU (Skill Advancement Units) implemented.
When you reach 100% of progress of lowest stage of skilling (any skill that have stage 0 and 100%) it will become available for "advancement". You need to "fix" the brain, so you can continue gaining experience. Load your SAU to the machine, and you are ready to grow!
Many of you, who skilled actively within last days, will notice that you have current "Stage" of skill larger than activated. That's because there was no blocking yet, and now, if you reach 100% you will need to advance to continue skilling.

#. Added "Cerebrum Analyzer" module - available from your PDA where you can have a look at your skills (and export it to XML file), your profession standing and other attributes.
From the same place you can change how your name is visible to others.

Please remember, that we still working on this and there can be bugs, if you catch any, please send a message to support team (email in signature).

Note:
We plan to keep gained skills on Release, though we will very possibly do adjustments (like adopting skilling rate, items stats) during development, as we need to balance the game.

Last Updated on Wednesday, 14 January 2009 14:13